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GameEntity::stopSynchronizedMapEntityAnim

Client-side function

JavaScript​

Required Params​

  • p0: number
  • p1: number
  • p2: number
  • p3: number
  • p4: number
  • p5: number

Return value​

  • boolean

Syntax​

mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5)

Example​

//todo