Client-side functionsGame Static ObjectsFireisExplosionInAreaOn this pageFire::isExplosionInAreaSyntax mp.game.fire.isExplosionInArea(explosionType, x1, y1, z1, x2, y2, z2); Required Arguments explosionType: int x1: float y1: float z1: float x2: float y2: float z2: float Return value Boolean Example // todo