Client-side functionsGame Static ObjectsFireisExplosionInAngledAreaOn this pageFire::isExplosionInAngledAreaSyntax mp.game.fire.isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle); Required Arguments explosionType: int x1: float y1: float z1: float x2: float y2: float z2: float angle: float Return value Boolean Example // todo