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Fire::addExplosion

Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.

Syntax​

mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);

Required Arguments​

  • x: float
  • y: float
  • z: float
  • explosionType: int
    • Explosion Types
  • damageScale: float
  • isAudible: Boolean (Trigger explosion sound)
  • isInvisible: Boolean (Trigger visibility)
  • cameraShake: float

Return value​

  • Undefined

Example​

Client-Side