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Events::callRemote

This function is used to call a server-side event from a client-side script.

NOTE: If you're calling a server-side event, the first parameter of that server-side event will be your player object that gets sent automatically.

NOTE: payload is limited to 8192 bytes.

Client-side function

C#​

RAGE.Events.CallRemote(string eventName, params object[] args);

Parameters​

  • eventName
  • args

Syntax​

mp.events.callRemote(String eventName [, ...args])

Parameters​

  • eventName: String
  • args: Any

Example​

This example will call the server-side event, from the client-side script, to see if the player screen size is not 1280x1024.

Client-Side

mp.events.add("playerReady", () => {
let res = mp.game.graphics.getScreenActiveResolution(x, y);

if (!((res.x == 1280) && (res.y == 1024))) {
mp.events.callRemote("kickMeImBad", res.x, res.y);
};
});

Server-Side

mp.events.add("kickMeImBad", (player, sx, sy) => {
console.log(`${player.name} bad boy :c, his screen size ${sx}x${sy}`);
player.kick();
});