Client-side functionsGameEntityStopSynchronizedMapEntityAnimOn this pageEntity::stopSynchronizedMapEntityAnimSyntax mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5); Required Arguments p0: float p1: float p2: float p3: float p4: unknown (to be checked) p5: float Return value Boolean Example // todo