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Entity::setVelocity

Note that the third parameter(denoted as z) is 'up and down' with positive numbers encouraging upwards movement.

Syntax​

entity.setVelocity(x, y, z);

Required Arguments​

  • x: float

  • y: float

  • z: float

  • Note: that the third parameter(z) is 'up and down' with positive numbers encouraging upwards movement.

Return value​

  • Undefined

Example​

let vehicle = mp.players.local.vehicle

let velocity = vehicle.getVelocity(); // returns a object with x, y , z

vehicle.setVelocity(velocity.x, velocity.y, velocity.z) // setting the velocity which we got.