Entity::setCoords
p7 is always 1 in the scripts. Set to 1, an area around the destination coords for the moved entity is cleared from other entities.
Often ends with 1, 0, 0, 1); in the scripts. It works.
Axis - Invert Axis Flags
Syntax
entity.setCoords(xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea);
Required Arguments
- xPos: float
- yPos: float
- zPos: float
- xAxis: Boolean
- yAxis: Boolean
- zAxis: Boolean
- clearArea: Boolean
Return value
- Undefined
Example
Client-Side
//Set your ped off in to the sky
mp.players.local.setCoords(mp.players.local.getCoords(true).x, mp.players.local.getCoords(true).y, mp.players.local.getCoords(true).z + 500.0, true, false, false, false);