Entity::getOffsetFromGivenWorldCoords
Converts world coords (posX - Z) to coords relative to the entity
Example:
posX is given as 50
entity's x coord is 40
the returned x coord will then be 10 or -10, not sure haven't used this in a while (think it is 10 though).
Syntax
entity.getOffsetFromGivenWorldCoords(posX, posY, posZ);
Required Arguments
- posX: float
- posY: float
- posZ: float
Return value
- Vector3
Example
// todo