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Entity::detach

p1 and p2 have no effect
maybe a quick disassembly will tell us what they do

if p2 is set to true, the both entities won't collide with the other until the distance between them is above 4 meters.


p1?

Syntax​

entity.detach(p1, collision);

Required Arguments​

  • p1: Boolean
  • collision: Boolean

Return value​

  • Undefined

Example​

// todo