Entity::attachToPhysically
breakForce is the amount of force required to break the bond.
p14 - is always 1 in scripts
p15 - is 1 or 0 in scripts - unknoun what it does
p16 - controls collision between the two entities (FALSE disables collision).
p17 - do not teleport entity to be attached to the position of the bone Index of the target entity (if 1, entity will not be teleported to target bone)
p18 - is always 2 in scripts.
Syntax
entity.attachToPhysically(entity2, boneIndex1, boneIndex2, xPos1, yPos1, zPos1, xPos2, yPos2, zPos2, xRot, yRot, zRot, breakForce, fixedRot, p15, collision, p17, p18);
Required Arguments
- entity2: Entity handle or object
- boneIndex1: int
- boneIndex2: int
- xPos1: float
- yPos1: float
- zPos1: float
- xPos2: float
- yPos2: float
- zPos2: float
- xRot: float
- yRot: float
- zRot: float
- breakForce: float
- fixedRot: Boolean
- p15: Boolean
- collision: Boolean
- p17: Boolean
- p18: int
Return value
- Undefined
Example
// todo