Client-side functionsGame Static ObjectsCutscenestartCutsceneAtCoordsOn this pageCutscene::startCutsceneAtCoordsp3: some kind of flag. Usually 0. Syntax mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3); Required Arguments x: float y: float z: float p3: int Return value Undefined Example // todo