Client-side functionsGame Static ObjectsCutscenesetCutsceneTriggerAreaOn this pageCutscene::setCutsceneTriggerAreaOnly used twice in R* scripts Syntax mp.game.cutscene.setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5); Required Arguments p0: float p1: float p2: float p3: float p4: float p5: float Return value Undefined Example // todo