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Cutscene::setCutscenePedPropVariation

Thanks R*! ;)

if ((l_161 == 0) || (l_161 == 2)) {
sub_2ea27('Trying to set Jimmy prop variation');
CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);
}

Syntax​

mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);

Required Arguments​

  • cutsceneEntName: String
  • p1: int
  • p2: int
  • p3: int
  • modelHash: Model hash or name

Return value​

  • Undefined

Example​

// todo