Client-side functionsGame Static ObjectsCutscenesetCutscenePedComponentVariationOn this pageCutscene::setCutscenePedComponentVariationSyntax mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash); Required Arguments cutsceneEntName: String p1: int p2: int p3: int modelHash: Model hash or name Return value Undefined Example // todo