Cutscene::requestCutsceneAsync
Not available on SYNC MP yet
This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.
JavaScript
Summary
Requests a cutscene to be loaded asynchronously, resolving the promise when the cutscene is ready or rejecting on timeout.
Syntax
mp.game.cutscene.requestCutsceneAsync(name, flags, timeout = 5000);
Required Parameters
- name: string - The name of the cutscene to load.
- flags: number - Flags for cutscene behavior.
- timeout: number - Optional. Timeout in milliseconds (default: 5000).
Return Value
- 'Promise<bool>' - Resolves to
trueif the cutscene is loaded, orfalseif it times out.
Example
mp.game.cutscene.requestCutsceneAsync("cutscene_name", 0).then(success => {
if (success) {
mp.gui.chat.push("Cutscene loaded successfully!");
} else {
mp.gui.chat.push("Failed to load cutscene.");
}
});