Client-side functionsGame Static ObjectsCutscenecanSetEnterStateForRegisteredEntityOn this pageCutscene::canSetEnterStateForRegisteredEntitymodelHash (p1) was always 0 in R* scripts Syntax mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash); Required Arguments cutsceneEntName: String modelHash: Model hash or name Return value Boolean Example // todo