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Controls::isInputJustDisabled

I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax​

mp.game.controls.isInputJustDisabled(inputGroup);

Required Arguments​

  • inputGroup: int

Return value​

  • Boolean

Example​

// todo