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Controls::getControlActionName

Not available on SYNC MP yet

This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.

formerly called _GET_CONTROL_ACTION_NAME incorrectly

p2 appears to always be true.
p2 is unused variable in function.

EG:
_GET_CONTROL_ACTION_NAME(2, 201, 1) /INPUT_FRONTEND_ACCEPT (e.g. Enter button)/
_GET_CONTROL_ACTION_NAME(2, 202, 1) /INPUT_FRONTEND_CANCEL (e.g. ESC button)/
_GET_CONTROL_ACTION_NAME(2, 51, 1) /INPUT_CONTEXT (e.g. E button)/

gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378


0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax​

mp.game.controls.getControlActionName(inputGroup, control, p2);

Required Arguments​

  • inputGroup: int
  • control: int
  • p2: Boolean

Return value​

  • String

Example​

// todo