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Controls::disableAllControlActions

Client-side function

Disables all controls within a given Input Group.

Syntax​

mp.game.controls.disableAllControlActions(inputGroup);

Required Arguments​

  • inputGroup: Int (Input Groups)

Return value​

  • Undefined

Example​

This disables all controls under the 'INPUTGROUP_WHEEL' input group, so any controls that fall under this input group will be disabled.

Client-Side

mp.events.add('render', () => {

if(condition) mp.game.controls.disableAllControlActions(2);

});