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Camera::setActive

Description​

Set camera as active/inactive.

Syntax​

camera.setActive(active);

Required Arguments​

  • active: Boolean

Return value​

  • Undefined

Example​

Creates a camera with the stated positions and rendering it.

Client-Side

let cam = mp.cameras.new('default', new mp.Vector3(0,0,0), new mp.Vector3(0,0,0), false);
cam.setActive(true);

mp.game.cam.renderScriptCams(true, false, 0, true, false);