Camera::setActive
Description
Set camera as active/inactive.
Syntax
camera.setActive(active);
Required Arguments
- active: Boolean
Return value
- Undefined
Example
Creates a camera with the stated positions and rendering it.
Client-Side
let cam = mp.cameras.new('default', new mp.Vector3(0,0,0), new mp.Vector3(0,0,0), false);
cam.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);