Camera::pointAtPedBone
Sets the camera so it's pointing towards a ped's bone.
Bones List: Bones
Syntax
camera.pointAtPedBone(ped, boneIndex, x, y, z, p6);
Required Arguments
- ped: int
- boneIndex: int
- x: float
- y: float
- z: float
- p6: Boolean (The bool p6 is unknown, but through every X360 script it's always 1.)
Return value
- Undefined
Example
This event locks the camera onto the players hand.
Client-Side
let handCamera = mp.cameras.new('default', new mp.Vector3(0, 0, 0), new mp.Vector3(0,0,0), 40);
mp.events.add("handCam", () => {
let playerPosition = mp.players.local.position
handCamera.setActive(true);
handCamera.pointAtPedBone(mp.players.local.handle, 57005, 0, 0, 0, true);
handCamera.setCoord(playerPosition.x + 1, playerPosition.y + 1, playerPosition.z);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
});