Camera::getCoord
Syntax
camera.getCoord();
Return value
- Vector3
Example
This function returns undefined or a valid result, if you point with your camera on something.
Client-Side
function pointingAt(distance) {
const camera = mp.cameras.new("gameplay"); // gets the current gameplay camera
let position = camera.getCoord(); // grab the position of the gameplay camera as Vector3
let direction = camera.getDirection(); // get the forwarding vector of the direction you aim with the gameplay camera as Vector3
let farAway = new mp.Vector3((direction.x * distance) + (position.x), (direction.y * distance) + (position.y), (direction.z * distance) + (position.z)); // calculate a random point, drawn on a invisible line between camera position and direction (* distance)
let result = mp.raycasting.testPointToPoint(position, farAway, [1, 16]); // now test point to point
return result; // and return the result ( undefined, if no hit )
}