Camera::attachToPedBone
Attaches a camera to the bone specified.
Syntax
camera.attachToPedBone(ped, boneIndex, x, y, z, heading);
Parameters
- ped: Ped handle or object
- boneIndex: Int (Bone IDs)
- x: Float
- y: Float
- z: Float
- heading: Boolean
Example
This creates a camera and then sets it active and attaches it to the player's hand so it stays focused. The camera will not move with the character.
Client-Side
let handCamera = mp.cameras.new('default', new mp.Vector3(0, 0, 0), new mp.Vector3(0,0,0), 40);
mp.events.add("handCam", () => {
let playerPosition = mp.players.local.position
handCamera.setActive(true);
handCamera.attachToPedBone(mp.players.local.handle, 57005, 0, 0, 0, true);
handCamera.setCoord(playerPosition.x + 1, playerPosition.y + 1, playerPosition.z);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
});