Camera::attachTo
Attaches your camera to an object.
- JulioNIB:
Last param determines if its relative to the Entity
Syntax
camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);
Required Arguments
- entity: Entity handle or object
- xOffset: float
- yOffset: float
- zOffset: float
- isRelative: Boolean
Return value
- Undefined
Example
Attaches a camera to a vehicle and sets it as your active camera.
Client-Side
let mainCar = mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326));
mp.events.add("vehCam", () => {
vehicleCamera.attachTo(mainCar.handle, 0, 0, 2.0, false);
vehicleCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
});