Camera::Camera
Creates a camera.
Syntax
mp.cameras.new(name, position, rotation, fov);
Parameters
- name: String
- position: Vector3
- rotation: Vector3
- fov: Int
Examples
Creates a camera and sets it to look towards a location.
Version 0.3.7:
Client-Side
let sceneryCamera = mp.cameras.new('default', new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40);
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); // Changes the rotation of the camera to point towards a location
sceneryCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
Version 1.1:
Client-Side
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); // PointAtCoord can't use Vector3 position in version 1.1. Use position.x, position.y, position.z instead.