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Cam::shakeGameplayCam

Possible shake types (updated b617d):

DEATH_FAIL_IN_EFFECT_SHAKE
DRUNK_SHAKE
FAMILY5_DRUG_TRIP_SHAKE
HAND_SHAKE
JOLT_SHAKE
LARGE_EXPLOSION_SHAKE
MEDIUM_EXPLOSION_SHAKE
SMALL_EXPLOSION_SHAKE
ROAD_VIBRATION_SHAKE
SKY_DIVING_SHAKE
VIBRATE_SHAKE

Syntax​

mp.game.cam.shakeGameplayCam(shakeName, intensity);

Required Arguments​

  • shakeName: String
  • intensity: float

Return value​

  • Undefined

Example​

// todo