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Cam::setGameplayObjectHint

Syntax​

mp.game.cam.setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7);

Required Arguments​

  • p0: unknown (to be checked)
  • p1: float
  • p2: float
  • p3: float
  • p4: Boolean
  • p5: unknown (to be checked)
  • p6: unknown (to be checked)
  • p7: unknown (to be checked)

Return value​

  • Undefined

Example​

// todo