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Cam::setCamSplineDuration

I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.

Syntax​

mp.game.cam.setCamSplineDuration(cam, timeDuration);

Required Arguments​

  • cam: int
  • timeDuration: int

Return value​

  • Undefined

Example​

// todo