Client-side functionsGame Static ObjectsCamsetCamSplineDurationOn this pageCam::setCamSplineDurationI named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual. Syntax mp.game.cam.setCamSplineDuration(cam, timeDuration); Required Arguments cam: int timeDuration: int Return value Undefined Example // todo