Blip::setSprite
Takes a blip object and adds a sprite to it on the map.
You may have your own list, but since dev-c didn't show it I was bored and started looking through scripts and functions to get a presumable almost positive list of a majority of blip IDs
h t t p://pastebin.com/Bpj9Sfft
Blips Images + IDs:
gtaxscripting.blogspot.com/2016/05/gta-v-blips-id-and-image.html
Syntax
blip.setSprite(spriteId);
Required Arguments
- spriteId: int
Return value
- Undefined
Example
// todo