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Blip::setSprite

Takes a blip object and adds a sprite to it on the map.

You may have your own list, but since dev-c didn't show it I was bored and started looking through scripts and functions to get a presumable almost positive list of a majority of blip IDs
h t t p://pastebin.com/Bpj9Sfft

Blips Images + IDs:
gtaxscripting.blogspot.com/2016/05/gta-v-blips-id-and-image.html

Syntax​

blip.setSprite(spriteId);

Required Arguments​

  • spriteId: int

Return value​

  • Undefined

Example​

// todo