Blip::setCategory
int index:
1 = No Text on blip or Distance
2 = Text on blip
3 = No text, just distance
7 = Other players %name% (%distance%)
10 = Property
11 = Occupied property
12+ No Text on blip or distance
Syntax
blip.setCategory(index);
Required Arguments
- index: int
Return value
- Undefined
Example
// todo