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Blip::Blip

Not available on SYNC MP yet

This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Server-side JavaScript). Calling it does nothing or throws.

Shared Function​

Creates a blip to display on your map & minimap. Blips created server-side seem to be impossible to attach to the map. If you create the same blip server-side and client-side, only the second will stay attached to the map (the scale won't change if you zoom in or out).

For client-side usage, be sure that the handle is loaded (blip.handle > 0) before editing blip by any of RAGE functions / natives.

Syntax​

mp.blips.new(sprite, position,
{
name: name,
scale: scale,
color: color,
alpha: alpha,
drawDistance: drawDistance,
shortRange: shortRange,
rotation: rotation,
dimension: dimension,
radius: radius,
});

Parameters​

  • *sprite: Int (Blip sprites)
  • *position: Vector3
  • name: String
  • scale: Float: How big the blip shows on the map
  • color: Color ID (Blip colors)
  • alpha: Int [0:255]
  • drawDistance: Float
  • shortRange: Boolean: If it's hidden in the minimap until the player is close
  • rotation: Float
  • dimension: Int
  • radius: Float

Example​

This creates a blip at the police station. The blip is assigned to the variable policeBlip.

Shared

let policeBlip = mp.blips.new(60, new mp.Vector3(427.95, -981.05, 0),
{
name: 'Los Santos Police Station',
color: 3,
shortRange: true,
});