Skip to main content

Audio::setPedFootstepLoud

Client-side function

Summary​

The setPedFootstepLoud function controls whether a pedestrian's footsteps are loud or soft. When toggle is set to true, the pedestrian's footsteps become louder, making them more noticeable. This can be used to enhance realism or to emphasize certain NPCs in specific gameplay scenarios.

Required Params​

  • ped: number — The handle of the pedestrian entity.
  • toggle: boolean — Set to true to make footsteps loud, or false for softer footsteps.

Return value​

  • void

Syntax​

mp.game.audio.setPedFootstepLoud(ped, toggle)

Example​

// Make the player's footsteps loud
const playerPed = mp.players.local.handle;
mp.game.audio.setPedFootstepLoud(playerPed, true);