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Audio::setAnimalMood

mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.

Syntax​

mp.game.audio.setAnimalMood(p0, p1);

Required Arguments​

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)

Return value​

  • Undefined

Example​

// todo