Client-side functionsGame Static ObjectsAudiosetAnimalMoodOn this pageAudio::setAnimalMoodmood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal. Syntax mp.game.audio.setAnimalMood(p0, p1); Required Arguments p0: unknown (to be checked) p1: unknown (to be checked) Return value Undefined Example // todo