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Audio::setAmbientZoneStatePersistent

All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S

Syntax​

mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2);

Required Arguments​

  • ambientZone: String
  • p1: Boolean
  • p2: Boolean

Return value​

  • Undefined

Example​

// todo