Audio::requestAmbientBank
This function will load requested ambient bank.
Client-side functionJavaScript
Required Params
- ambientBankName: string
- p1: boolean
- p2: number — Always -1
Return value
- boolean
Syntax
mp.game.audio.requestAmbientBank(ambientBankName, p1, -1)
Example
// Asynchronously loads 'DLC_LUXE/LUXE_SMOKE_CIGAR' ambient audio bank.
await mp.game.waitForAsync(() => mp.game.audio.requestAmbientBank("DLC_LUXE/LUXE_SMOKE_CIGAR", false, -1));