Client-side functionsGame Static ObjectsAudioprepareAlarmOn this pageAudio::prepareAlarmExample:bool prepareAlarm = AUDIO::PREPARE_ALARM('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');~Zerovv Syntax mp.game.audio.prepareAlarm(alarmName); Required Arguments alarmName: String Return value Boolean Example // todo