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Audio::playMissionCompleteAudio

Called 38 times in the scripts. There are 5 different audioNames used. One unknown removed below. AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD'); AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01'); AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED'); AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');

Syntax​

mp.game.audio.playMissionCompleteAudio(audioName);

Required Arguments​

  • audioName: String

Return value​

  • Undefined

Example​

// todo