Audio::playMissionCompleteAudio
Called 38 times in the scripts. There are 5 different audioNames used. One unknown removed below. AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD'); AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01'); AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED'); AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');
Syntax
mp.game.audio.playMissionCompleteAudio(audioName);
Required Arguments
- audioName: String
Return value
- Undefined
Example
// todo