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Audio::clearAmbientZoneState

This function also has a p2, unknown. Signature AUDIO::CLEAR_AMBIENT_ZONE_STATE(char* zoneName, bool p1, Any p2);

Still needs more research.

Here are the names I've found: pastebin.com/AfA0Qjyv

- Sollaholla

Syntax​

mp.game.audio.clearAmbientZoneState(p0, p1);

Required Arguments​

  • p0: unknown (to be checked)
  • p1: Boolean

Return value​

  • Undefined

Example​

// todo